Early Access January 7, 2027 · the Prologue demo is live and its save carries over

5 pages

Systems and Classes

Five reference pages for the systems that run under the pixel art — and the one PC question that decides whether any of it loads.

Emberville splits its time between a dungeon and a town, and the systems are built for the round trip. What you pull out of the Vitromotus funds the town; what the town teaches changes how you go back in.

The loop, in one pass

Combat runs on positioning and weapon-specific combos. Materials come from the same rooms the enemies do. Survivors you free move into Emberville, and each one brings a trade, a quest or a shop. Crafting turns the materials into gear, potions, food and furniture. The estate is where those crafts end up.

  • Classes — swap at any time, inherit skills across classes, build around a weapon rather than a role.
  • Combat — timing, positioning, and where the difficulty setting sits.
  • Town rebuilding — who you rescue decides what the hub becomes.
  • Crafting and estate — gathering, professions and the homestead.
  • System requirements — the PC floor, including the number that surprises people.

Systems · 5