Early Access January 7, 2027 · the Prologue demo is live and its save carries over

Guide

Emberville Voice Actors: The Full 22-Name Cast List

Twenty-two names, published in July 2026, each with the credits the studio chose to attach — and 180 minutes of recorded dialogue behind them.

5 min readReviewed 2026-11-15

A stone hall with hanging banners, a red carpet and townsfolk standing between the pillars
Official media · Steam

Emberville's voice cast is 22 actors, announced by Cygnus Cross on July 17, 2026, and the Early Access build carries 180 minutes of recorded dialogue. English and Brazilian Portuguese are the only two languages with full voice-over; the other seven supported languages are subtitled only.

The roster was published as a single list with credits attached to most names, and that list is reproduced below in its original order. Six of the twenty-two arrive at the end without a credit line beside them.

The cast, as published

ActorAlso credited in
Alex JordanThe Alters / BG3 / Cyberpunk 2077
Doug CockleThe Witcher 3 / Alan Wake II / BG3
Amelia TylerBG3 / Starfield / Diablo IV
Abubakar SalimAC Origins / House of the Dragon
Matthew MercerCritical Role / BG3 / Overwatch
Jennifer EnglishBG3 / Clair Obscur
Ben StarrFFXVI / Clair Obscur
Nick ApostolidesRE2 / RE4 / Dead Space
Elias ToufexisDeus Ex / Starfield
Jane PerryBG3 / Dragon Age: The Veilguard
Briana WhiteFFVII Remake trilogy
Anjali BhimaniOverwatch / Apex Legends
Harry McEntireXenoblade 3 / FFXVI
David MenkinFFXVI / Dragon Quest
Rich KeebleBG3 / Total War: Warhammer III
Kirsty RiderThe Sandman / Sifu
LilyPichu—
Dillon Francis—
Alex Ponton—
Cahla "Cahlaflour" Thorman—
Michael Bryan—
Lucy Elliott—
A stone burial chamber with a carved sarcophagus in the centre, lit candles and niches set into the walls
The kind of room the cast is spent on: quiet, furnished, and full of things worth reading. · Official media · Steam

What 180 minutes actually covers

Voice-over in a top-down pixel RPG is usually the first thing cut, because the camera sits far enough back that a portrait and a text box will do. Emberville spends 180 minutes of it inside the Early Access build, which is a little over two hours of recorded speech before the game has grown past its first biome.

For scale: the Prologue alone runs about 90 minutes, and the shared demo released in October 2026 is that same chapter. Two hours of audio against a first chapter that short means dialogue is not confined to cutscenes at the start and end of a dungeon — it reaches the town, the survivors and the rooms in between.

The number also does something quieter. A studio that pays 22 actors does not do it for a build it intends to replace in three months. Recorded lines are expensive to redo, and the cast list is one of the few public signals about how much scripted material sits under the combat.

The names that carry the most weight

Read down the credit column and a pattern holds: several of the most recognisable names come from the same three or four games. BG3 appears against Alex Jordan, Doug Cockle, Amelia Tyler, Matthew Mercer, Jennifer English, Jane Perry and Rich Keeble. Clair Obscur pairs Jennifer English with Ben Starr. FFXVI appears three times, on Ben Starr, Harry McEntire and David Menkin.

A second cluster is television and film adjacent rather than game-first. Abubakar Salim's line reads AC Origins and House of the Dragon; Kirsty Rider's reads The Sandman and Sifu. Doug Cockle's The Witcher 3 sits in a list with Alan Wake II. Elias Toufexis brings Deus Ex and Starfield.

None of this says who plays whom. What it does say is where the money went: seven of the twenty-two have a role in a party-based RPG whose defining feature is how much of it is spoken aloud, and that is the register Emberville is buying into.

The language question, stated plainly

Nine languages are supported for interface and subtitles: English, Spanish (Spain), French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese and Brazilian Portuguese. Two of those nine get full voice-over, and Portuguese is the Brazilian variant specifically.

That split matters more than it looks. A player who reads English is unaffected. A player who reads Japanese or Korean gets every line as text, in a game whose dialogue is one of its five launch pillars. If audio is the part you care about, English is the setting that carries the full cast.

Why the roster is this large for a first biome

The Early Access build opens with the first of a planned nine biomes. A cast of 22 for one biome implies a town full of speaking residents rather than a handful of quest-givers, and the town is the part of the game that keeps growing after launch: survivors move in, take up trades, hand out quests and keep talking.

That is also the shape of the Early Access plan, where the hub and the systems around it expand while the biome count climbs. The cast is the piece of that plan already recorded and already paid for.

A character creation screen with a portrait, appearance options for hair and colour, class buttons and a name field
Character creation: appearance, class and a name, before anyone starts talking to you. · Official media · Steam

What the list does not settle

Twenty-two actors and 180 minutes describe volume, not structure. They do not tell you how a conversation is framed, whether lines are skippable, or how the writing handles a town where residents arrive one rescue at a time.

The place where that becomes visible is duration. Two hours of speech spread across a first chapter is one measure of density; the studio's own estimate for a full run is another, and the two sit close together — the length estimate puts an average playthrough at 15 to 20 hours, which is a great deal of listening for a two-hour track.

Voice work of this scale is also the strongest argument the game has made for its own pacing. Nothing in a pixel RPG forces a studio to record 22 actors in two languages for a build that starts at one biome. Doing it says the dialogue is meant to be the load-bearing part of the town, not a garnish on top of it.

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